Concepts
Music Theme
Music Theme is a single song in the game soundtrack. It contains Audio Files, Effects, Transitions and Zones.
Audio File
An audio file with the song or a jingle in a specific format (MP3, WAVE, OPUS, FLAC).
The audio files are placed in _work/Data/Music/
directory and referenced by a Music Theme.
Effects
Effects are the audio effects applied on a song during playback. Supported effects include:
- Volume - volume level of the song as a percent of master volume.
- Reverb DX8 - reverb effects based on DirectX 8 implementation
- Fade In - fade-in transition when the song starts
- Fade OUt - fade-out transition when the song ends
Transitions
Rules defining how to schedule the change of a song. Transition may define the time span when change occurs and the effects used to switch thet theme.
Zone
The area where a song plays. Music zone are created using Spacer and a song may be attached to it.
VDFS
Virtual file system used by Gothic to load assets. zBassMusic supports it fully, and we may reference some directory as:
-
Physical - Located on your computer hard drive in the Gothic installation directory.
-
Virtual - A .vdf or .mod file loaded by Gothic, they contain the same directory structure as physical, but all files are inside the file (like a ZIP archive).