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Concepts

Music Theme

Music Theme is a single song in the game soundtrack. It contains Audio Files, Effects, Transitions and Zones.

Audio File

An audio file with the song or a jingle in a specific format (MP3, WAVE, OPUS, FLAC). The audio files are placed in _work/Data/Music/ directory and referenced by a Music Theme.

Effects

Effects are the audio effects applied on a song during playback. Supported effects include:

  • Volume - volume level of the song as a percent of master volume.
  • Reverb DX8 - reverb effects based on DirectX 8 implementation
  • Fade In - fade-in transition when the song starts
  • Fade OUt - fade-out transition when the song ends

Transitions

Rules defining how to schedule the change of a song. Transition may define the time span when change occurs and the effects used to switch thet theme.

Zone

The area where a song plays. Music zone are created using Spacer and a song may be attached to it.

VDFS

Virtual file system used by Gothic to load assets. zBassMusic supports it fully, and we may reference some directory as:

  • Physical - Located on your computer hard drive in the Gothic installation directory.

  • Virtual - A .vdf or .mod file loaded by Gothic, they contain the same directory structure as physical, but all files are inside the file (like a ZIP archive).