Music Definition
zBassMusic uses the same music definitions as the original game, so you can work directly on existing C_MUSICTHEME
instances.
The instances are in Scripts/System/Music/MusicInst.d
.
Caveat: Reverb Effect
zBassMusic emulates the original reverb effects using BASS_DX8_REVERB
from BASS library but it has strict limits on
the
acceptable parameters range. If you would like to use the effect, make sure that:
reverbmix
is in range[-96, 0]
reverbtime
is in range[0.001, 3000]
If the parameter value is outside these ranges, the effect won't be applied.