Scripting Interface (Auto)
zMultilogue v0.2.0 introduced an auto interface for multilog scripting. This interface allows you to easily create multilogs without the need to manually set everything up.
How it works
The auto interface works by forwarding the AI_Output()
calls to a custom implementation that handles the multilogs automatically. This means that you can use the same AI_Output()
calls as you would in a regular dialog, but the multilogs will be created and managed automatically. In addition, automatic camera and NPC turning could be enabled, so you don't have to worry about them.
How to use
To use the auto interface, you need to enable auto mode in your dialog function. You can enable it wiht zMul_Auto()
or zMul_AutoMode()
.
func void DIA_EXAMPLE_1()
{
var C_NPC npc1; npc1 = Hlp_GetNpc(NONE_001_NPC);
var C_NPC npc2; npc2 = Hlp_GetNpc(NONE_002_NPC);
zMul_Auto(true);
AI_Output(npc1, hero, "DIA_EXAMPLE_1_00");//Hey you!
AI_Output(hero, npc1, "DIA_EXAMPLE_1_01");//Who, me?
AI_Output(npc2, hero, "DIA_EXAMPLE_1_02");//Do you see anyone else here?
};
This will create a multilog with three NPCs (hero
, npc1
, and npc2
) and three outputs. Multilog will be finished automatically when the last output is called. You can also use zMul_Finish()
to finish the multilog manually.
Functions
zMul_Auto
Enables/disables automatic multilog mode, camera and NPC turning.
Parametersvar int enalbe
- TRUE to enable, FALSE to disable
zMul_AutoMode
Enables/disables automatic multilog mode.
Parametersvar int enalbe
- TRUE to enable, FALSE to disable
zMul_AutoTurn
Enables/disables automatic NPC turning.
Parametersvar int enalbe
- TRUE to enable, FALSE to disable
zMul_AutoCam
Enables/disables automatic camera.
Parametersvar int enalbe
- TRUE to enable, FALSE to disable